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CareerSummary & PORTFOLIO

Career Summary

PORTFOLIO

Career Milestone Timeline

Traditional CGI Knowledge

2007 Dell Publicity

Current Endeavors

Resume Archive

MMRA (Multimedia Resume)

One Page Resume

Technical 3pg Resume

Biography

MMRA (1 min) Conclusion

MyTube (Home Videos)

My Interactive Photos

(Tips & Shortcuts)

Greece

Italy

PatrellaTifernina

Istanbul

Southlake

(Technology Origins)

Noteworthy Links

The Michael Hulme Project

Are We Pot S or Pot P

Going GREEN

Instant News

Web 2.0

TED

My Youniversity

We Feel Fine . Org

1968 Mother of All Demos

Extras

Movie Time: Feature Films

FJ Cruisers: Off the grid

Time Flies: ...be present

Real Men: Do's & Don'ts

SMART Cars are smart

Our Beautiful Earth

Dream Vacation

Spelling challenged?

Donations

R&D

Capcasion

Light Field Rendering

Cloud Computing

“I love to innovate and invent; however, nothing can substitute hard work and focusing on the goal at hand. …none of this happened accidently.”

Michael Hulme Career History

My Career History Related to Traditional CG & 3D Simulation:

  • Workflow design and training
    • Each studio I have supervised was costume designed from the ground up with the day-to-day staff needs and clients expectations dictating the function and form of the workspace.
  • Hardware and Facilities Architecture
    • Assisted in the Architecture and Construction Supervision of my three separate production studio design / builds
    • Specified and ordered all Server, Network, Video and Pre-Production related Equipment
    • Performed duties typical of Advanced Media Systems Engineers
    • Video Editing Hardware Design and Installations
    • Video Presentation Hardware Design and Installations
  • Production Coordination
    • Provided CG and Simulation Services for over 18 different AEC disciplines
    • All production deadlines, creative and technical decisions were overseen by me.
    • Pre and Post Production coordination
  • Performed all department R&D
    • HDTV DVI Video Routing and long distance transmission
    • Developed a High-Definition Interactive Kiosk solution for our clients to use in a multitude of Public Venues
    • Advanced CODEC and Encoding methods for all output mediums, bandwidths and resolutions
    • Have worked directly with Keyhole (now Google Earth) over the past three years
    • Internet based Multi-user 3D Environment Streaming
    • Scalable Real-Time render Server utilizing inexpensive PC’s and a Fiber Optic Interconnected Back Plane
    • Consulted with Intel on their Lighting II Scalable Parallel rendering Solution in 2000
    • Prepared presentation and speech for the Urban Land Institute on utilizing 3D & VR in entitlement processes back in 1999
    • 12 Terabyte SANs solution & Implementation
    • Rack-Mounted / Automated / High-Capacity Tape Backup Solutions
    • Specified and Positioned all of the SGI ONYX based rendering and Octane production equipment at my first studio back in the mid 90’s
  • Visual Development
    • Camera creation; Speed / Timing / Framing / Subject Emphasis / Field of Vision
    • Lighting
    • Model Detail Granularity - Designated Large Area Database Management / data subdivisions in accordance with each projects, goals, budgets, subject matter, and deadlines
  • Budget Development
    • Authored and designated all Scope & Fees
  • Performed all department Presentations and Client Interviews
    • 100’s of speeches and presentations over the last 10 years.)
  • All department hiring decisions and personnel interviews
    • Dozens of Sr. & Jr. Hires in all areas of Computer Graphics & Simulation.
  • Script writing
  • Art Direction
    • DVD menu interfaces
    • Interactive Kiosk
    • Marketing Materials
    • And numerous other Graphic Artistry & CG decisions and coordination
  • Supervised all Sound Editing
    • Work closely with several Audio Post groups, attending 90% of our VO recordings and assisting with sound effects and music editing
  • Lighting Director
    • Managed decisions related to lighting effects and realism
    • Constrained or expanded these decisions to fit each projects budgets, subject matter, and deadlines / realism / project scale / expected frame times, etc.
  • Overall Supervisor for all production roles, Such As:
    • Character Animators
    • Lighting and Shading artist
    • Pre-Production Artist
    • Post-Production Compositors
    • Special FX
    • Software Developers & Engineers
  • 3D Compositing Training and Implementation
    • Coordinated and performed this production on all major platforms Unix (Composer), Mac and PC.
    • Coordinated Decisions involving advanced Rotoscoping / Post Lighting fx / Post Depth of Field fx / and advanced encoding methods for all output mediums.
  • Performed Simulation for the following Industries over the past 12 years
    • Commercial Development
    • Residential Development
    • Land Development
    • Retail Development
    • Industrial Development
    • Structural Engineer
    • Corp of Engineers – Environmental Restorations
    • Downtown Lighting Studies – DMA
    • Full detailed Urban Simulations for local municipalities utilizing every layer of detailed data currently provided by NCTCOG
    • Oil Industry
    • Urban Planning
    • Sub-Surface Utilities
    • Product Design
      • Telecommunications
      • Oil & gas
      • ITS
      • PGA
    • Large Sporting & Entertainment Venues
      • Drag Racing
      • Soccer
      • Baseball
      • Football
      • Equestrian
    • Legal – Demonstrative Evidence
    • Flood Control / management
    • Waste water & Sewage
    • Transportation
      • Highway & Bridge design
      • Aviation
      • Light rail
    • Children’s Entertainment Productions
    • Various Character Animation Projects
    • And numerous other disciplines…
  • Created and enforced File Management and Server utilization standards

 




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